My First Custom Map for Doom II – A Learning Experiment






I'm not sure if I'll keep developing this map, but I wanted to share it as it is.
This is my first attempt at designing a custom map for Doom II, made with a lot of enthusiasm and many hours of trial and error using Ultimate Doom Builder.
The main goal was to learn the full workflow — from building basic geometry to fine-tuning details, playing with lighting, designing combat zones, and understanding how it feels to move through a space I created myself.
What I Tried to Achieve
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A claustrophobic, industrial, oppressive atmosphere
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A gameplay flow mixing exploration with bursts of intense combat
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Spaces that feel logical but still unpredictable
📬 Feedback is Very Welcome!
All kinds of feedback are appreciated — whether it's technical issues, layout suggestions, pacing, or atmosphere. This isn't a finished project, and I can’t promise future updates. But for now, I’m sharing it as it is: a meaningful step in my journey as a level designer.
Thanks for playing!
Files
Get Infiltration (SinglePlayer Map)
Infiltration (SinglePlayer Map)
The Player must infiltrate a station to discover what is happening there.
Status | Released |
Category | Game mod |
Author | exepa |
Genre | Shooter |
Tags | Doom, FPS, industrial, Singleplayer |
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